Tower Run Treasure Steps (Play'n GO): Bob's climb charges a nine-step meter to a Hold & Spin Treasure Room with a 30,000x ceiling
Published 25 October 2026. Play'n GO's Tower Run Treasure Steps lands on 15 October 2026, a fantasy climb starring Bob, an aspiring knight with more enthusiasm than experience. The 5x5 cascading grid pays anywhere, every win charges the Win-O-Meter of Destiny, and nine charges in one spin open the Treasure Room. Bob keeps climbing between spins, with an instant prize at every monster encounter. 96.20% RTP, high volatility, 30,000x max win.
Images: official game art and screenshots via Play'n GO and press coverage.
Key facts
| Provider | Play'n GO |
|---|---|
| Release date | 15 October 2026 |
| Layout | 5x5 cascading grid, scatter pays |
| RTP | 96.20% (configurations from 84.20%) |
| Volatility | High |
| Max win | 30,000x the bet |
| Stakes | 0.10 - 50.00 per spin |
| Signature mechanic | Win-O-Meter of Destiny (Wild Rift, Dimensional Multiplier, Treasure Room) plus Bob's Ascent progression |
| Bonus | Treasure Room Hold & Spin with sticky Coins x1-x5, Mimic Chests x10-x5,000 and Keys |
A 5x5 grid that pays anywhere
There are no paylines in the tower. Six or more matching Monster symbols, or seven or more matching Royals, pay anywhere on the 5x5 grid, and winning symbols vanish so fresh ones fall in and the chain can keep going. Wilds stand in for regular paying symbols. Above the grid, a separate animated strip follows Bob up the tower: every spin moves him 1 to 6 steps, and every 18 steps a monster encounter pays an instant prize from x0.2 to x10 the base bet. His position is saved separately at each bet level, so changing stakes loads a different climb and coming back resumes exactly where he left off.
Nine charges to the Treasure Room
Every win in a spin adds one charge to the Win-O-Meter of Destiny, a nine-segment meter under Bob's strip. Three charges trigger Wild Rift: 1 to 4 Wilds drop into empty positions once the current win clears, and the grid checks for another cascade. Six charges add the Dimensional Multiplier: 1 to 4 more Wilds plus a global multiplier of x2, x3, x4 or x5 on every win in the next cascading sequence. Jump straight to six charges and 2 to 8 Wilds land instead. The meter resets with every new spin, so the whole climb from zero to nine has to happen inside one spin's cascades.
Coins, Mimic Chests and GO ULTRA
Nine charges open the Treasure Room once the final cascade settles: an empty 5x5 Hold & Spin grid with three lives. Coins land sticky with prizes of x1 to x5 the base bet; Mimic Chests land sticky and closed, hiding x10 to x5,000 behind countdowns of 4, 6, 8, 10 or 12 spins that tick down at the start of each respin. A Key cracks one random closed Mimic open early, and landing a Coin, a Mimic or a Key, or opening a Mimic, restores all three lives. Keys are not sticky and vanish whether or not a closed Mimic waits. The room ends when the lives run out or all 25 positions fill. GO ULTRA adds a permanent x2 multiplier on base game grid wins, fixes the Dimensional Multiplier at x5 and starts the Treasure Room with four lives, but the base x2 does not multiply Bob's Ascent prizes. Play'n GO lists RTP from 84.20% to 96.20% across configurations, so the in-game information screen at a licensed casino is the figure that matters, and availability can vary by market and operator.
Sources
- Play'n GO game listing - Tower Run Treasure Steps (released 15 October 2026, features and mechanics)
- Play'n GO launches Tower Run Treasure Steps slot - Focus Gaming News press release (15 October 2026)
- Tower Run Treasure Steps by Play'n GO - iGB listing (RTP range 84.2% to 96.2%, high volatility)
- Play'n GO Sends Novice Knight Bob Up a Treasure Tower - Casinofind (96.2% RTP, high volatility, 30,000x max win)
- New slots October 2026 - UltraGambler (Tower Run Treasure Steps, 15 October, 96.2%, 30,000x)